Threat Detected

Episode 43: Everybody Blames the Dice

This podcast contains explicit content | Download | Duration: 02:26:52


On this action-packed Threat Detected, Moppo and our core group both complete their assault on Mt Antas. Rob Shanti shares about the Corporate Sector and Padme’s Lover’s group finish Wretched Hive.



Special Edition: May the Fourth Be With You

This podcast contains explicit content | Download | Duration: 01:10:59


On this holiday edition of Threat Detected Owen Stephens, Aaron Burton, Brian Casey, Dave Mondello and Chris Sniezak share the impact of Star Wars on their lives.



Special Edition: Still Alive In The Hives

This podcast contains explicit content | Download | Duration: 00:56:04


It’s midnight Sunday morning of UBCon. 17 players successfully tackled the Lord of the Hives delve. Tony, Robert and Garrett ride the adrenaline high with some of our players.



Lord of the Hives UBCon Yearbook

Here are the pictures from the UBCon 13 running of Lord of the Hives.


Here is Robert's group studying their characters to best discover how they can kick butt and take names. The event was on a timer, so it was imperative everyone knew their characters' strengths before the countdown began.

Here's Robert's crack Rebel team basking in the light of glory. So nice of Darth Maul to play. On the far left is Josh Goranson, whom you know as Khalic.


Here is my Scum and Villainy group celebrating. Second from the far right, in the ball cap, is Zack, who plays Bariss.



Here's the Scum group discussing minutes before the game what each character's strengths are. Good strategic planning.


Here's Tony's Pilot team hurrying to accomplish their goals in the last four minutes of the second encounter. On the right, scratching his head, is Josh Lons, whom you know as Carson.


Mount Antas Map

Here is the map I made for the Mt Antas Citadel.  It's three stories high, connected by stairs that make no sense. The bottom floor has a meditation atrium. The second floor has burning offices, and the third floor is the Force Adept's private residence.


Episode 42: Roleplaying Is About Looting Chests

This podcast contains explicit content | Download | Duration: 02:04:57


The Battle of Mt Antas continues. Moppo tackles an AT-AT. An old enemy returns. Plus a reexamination of how to calculate your encounters’ CL. Short Jumps looks at the corporate side of Biscuit Baron. Recast develops the Felucian Chief. Plus, the Two Jakes presents a song actually inspired by a Star Wars gaming session the songwriter played in.



CL9 Felucian Chief

This build is by sienn sconn.

Medium middle-aged male Felucian noble 4/scout 3/force adept 2         CL 9
Force 9
Init +11; Senses Perception +12, low-light vision
Languages Feleucian, Gossam, 4 unassigned
Defenses Ref 24 (flat-footed 22), Fort 22, Will 26
hp 50; Threshold 22
Speed 6 squares
Melee  infused skullblade +7 (2d6+4)
Ranged  Force blast +16 (2d6)
Base Atk +6; Grp +7
Atk Options  
Special Actions  Charm Beast, Control Beast, Force powers
Abilities Str 10, Dex 12, Con 13, Int 10, Wis 16, Cha 14
Special Qualities breathe underwater, low-light vision, natural camoflage
Force Powers Known +16  
Farseeing, Force Blast (3), Force Disarm, Force Stun (2), Mind Trick, Move Object, Sever Force, Vital Transfer (2)
Force Techniques  
Language Absorption
Talents 
 Charm Beast, Control Beast, Force Talisman, Hive Mind, Infuse Weapon, 

Feats Force Boon, Force Senstitivity, Force Training (3), Linguist, Skill Focus (Survival), Skill Focus (Use the Force), Weapon Focus (simple), Weapon Proficiency (simple)
Skills  Initiative +11, Perception +12, Persuasion +11, Ride +11, Stealth +5 (may reroll, take second roll), Survival +17, Use the Force +16 (may use as Persuasion to influence beast with Int 2 or lower, may also ride friendly beast)
Possessions infused skullblade Force talisman (any Force point spent to increase the attack roll also increases the damage by twice the result of the Force point, also adds +1 to Reflex), loincloth, various pouchs with herbs

Ara Cuthus and Gen Kirry Tainer

Here are the builds for the AT-AT pilot and his follower.

Gen. Kirry Tainer                                                              CL 14

Medium Human soldier 5/scoundrel 2/ace pilot 4/officer 3

Destiny 2; Force 2; Dark Side 5

Init +16; Senses Perception +8

Languages Basic

Defenses Ref 22 (flat-footed 19), Fort 28, Will 29; Vehicle Dodge +2, Vehicular Combat [Core p.89], Vehicular Evasion [Core p.207]

hp 92; Threshold 28

Speed  6 squares

Melee unarmed +12 (1d4+7)

Ranged blaster pistol +16 (3d6+7) or

Ranged frag grenade +16 (4d6+7, 2-square burst)

Base Atk +12; Grp +16

Atk Options Expert Gunner [Core p.207], Momentum Strike [TOTG p.127], Point Blank Shot [Core p.87], Squad Actions [CWCG p.26], Triple Crit (Blaster cannon, heavy)

Special Actions Fire at Will [CWCG p.26], Fool's Luck [Core p.46], Grand Leader [CWCG p.42]

Starship Maneuvers (Pilot +21)

engine hit,

explosive shot

Abilities Str 11, Dex 18, Con 11, Int 10, Wis 13, Cha 12

Special Qualities command cover +1, share talent

Talents

 Commanding Officer [CWCG p.26], gain 1 follower with AP feat & WP (rifles), can be taken max 3 times

Expert Gunner [Core p.207], +1 atk

Fire at Will [CWCG p.26], you and 1 follower can make ranged atk v. target in LOS with you each taking -5 on atk

Fool's Luck [Core p.46],

 Grand Leader [CWCG p.42], 1/encounter grant hp = 5 + 1/2 CL to all allies within 20 sq & LOS

Squad Actions [CWCG p.26], if you atk: extend autofire by 1 sq, +2 dam, or + atk per follower if armed with ranged weapon

Vehicular Evasion [Core p.207]

Feats Armor Proficiency (light, medium) [Core p.82],

Momentum Strike [TOTG p.127], melee Atk +1 die damage if mounted and moving

Point Blank Shot [Core p.87], Skill Focus (Pilot) [Core p.88], Skill Training (Knowledge [tactics]) [Core p.88], Starship Tactics [SOTG p.20], Triple Crit (Blaster cannon, heavy) [Core p.89], Vehicular Combat [Core p.89], Vehicular Surge [RECG p.30], Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) [Core p.89]

Skills Endurance +9, Initiative +16, Knowledge (tactics) +12, Persuasion +13, Pilot +21, Ride +13, Treat Injury +13

Possessions armored flight suit (+5 armor, +2 equipment), blaster pistol, frag grenade

 

Ara Cuthus                                                          CL 14

 

Medium Human defensive follower 14

Init +9; Senses Perception +8

Languages Basic

 

Defenses Ref 20 (flat-footed 18), Fort 27, Will 25

hp 38; Threshold 27

 

Speed  6 squares

Melee unarmed +11 (1d4+1)

Ranged blaster rifle +12 (3d8) or

Ranged blaster rifle +7 (3d8) with autofire or

Ranged flamethrower +7 (3d6 fire, 6-square cone) or

Ranged frag grenade +12 (4d6, 2-square burst)

Base Atk +10; Grp +12

Atk Options autofire (blaster rifle)

 

Abilities Str 13, Dex 15, Con 13, Int 11, Wis 13, Cha 10

Feats Armor Proficiency (light) [Core p.82], Weapon Proficiency (rifles, simple weapons) [Core p.89]

Skills Endurance +13

Possessions blaster rifle, flamethrower, frag grenade, stormtrooper armor (+6 armor, +2 equipment)


Episode 41: Mayday and Chalahab Go to Biscuit Baron

This podcast contains explicit content | Download | Duration: 02:22:11


Tonight we join both our regular PCs and Moppo’s troupe as they prepare to invade the Antas Citadel. Chris Birch from Achtung Cthulhu! We search the Galaxy for a better stat block in Sirona’s Sauna… and a new segment… Short Jumps. For the first jump, we go through the Biscuit Baron airspeeder pickup lane.



Copy Red Leader

I am so happy to announce that Threat Detected Podcast will now offer original music provided by Copy Red Leader, a musical duo from Toronto. Be sure to keep up to date with their projects here.

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